Virtual Reality Systems in Transport |
Abbreviation: SUPRST
|
Load: 30(L)
+ 10(E)
+ 5(LE)
+ 0(S)
+ 0(FLE)
+ 0(PEE)
|
Lecturers in charge: |
dr. sc. Edouard Ivanjko |
Lecturers: |
Krešimir Kušić mag. ing. traff.
(
Exercises, Laboratory exercises
)
Filip Vrbanić
(
Exercises, Laboratory exercises
)
|
Course description: Virtual reality and virtual environments. Modeling a virtual scene. Computer graphics of space. Modeling and digital representation
of geometric characters and bodies. Special visual effects. Animating objects. Simulation of physical laws. Freefall. Elastic
collision. Determination of cross-sections and collision detection. Human - virtual environment interaction. Languages, formats,
and programming interfaces for virtual environments. Systems for networked virtual environments. Virtual reality systems hardware
and software. Input devices. Output devices. Augmented reality. Application of virtual and augmented reality systems in traffic
and transport technology.
|
Compulsory literature: |
1. |
Pandžić, I. S., Pejša, T., Matković, K., Benko, H., Čereković, A., Matijašević, M.: Virtualna okruženja Interaktivna 3D grafika
i njene primjene, Element, 2011.
|
2. |
Gumster, V. J. Blender for Dummies, Wiley Brand, 2009. |
3. |
Vince, J., Introduction to Virtual Reality, Springer, 2004. |
Recommended literature: |
4. |
Vince, J.: Virtual Reality Systems, Addison-Wesley, 1995. |
5. |
Vince, J.: 3-D Computer Animation, Addison-Wesley, 1992 |
6. |
Harrington, S.: Computer Graphics, A Programming Approach, McGraw Hill, 1986. |
7. |
Hocking, J.: Unity in Action - Multiplatform game development in C# with Unity 5, Manning Publication, 2015. |
|