Virtual Reality Systems in Transport
Abbreviation: SUPRST Load: 30(L) + 10(E) + 5(LE) + 0(S) + 0(FLE) + 0(PEE)
Lecturers in charge: dr. sc. Edouard Ivanjko
Lecturers: Krešimir Kušić mag. ing. traff. ( Exercises, Laboratory exercises )
Filip Vrbanić ( Exercises, Laboratory exercises )
Course description: Virtual reality and virtual environments. Modeling a virtual scene. Computer graphics of space. Modeling and digital representation of geometric characters and bodies. Special visual effects. Animating objects. Simulation of physical laws. Freefall. Elastic collision. Determination of cross-sections and collision detection. Human - virtual environment interaction. Languages, formats, and programming interfaces for virtual environments. Systems for networked virtual environments. Virtual reality systems hardware and software. Input devices. Output devices. Augmented reality. Application of virtual and augmented reality systems in traffic and transport technology.
Lecture languages: - - -
Compulsory literature:
1. Pandžić, I. S., Pejša, T., Matković, K., Benko, H., Čereković, A., Matijašević, M.: Virtualna okruženja Interaktivna 3D grafika i njene primjene, Element, 2011.
2. Gumster, V. J. Blender for Dummies, Wiley Brand, 2009.
3. Vince, J., Introduction to Virtual Reality, Springer, 2004.
Recommended literature:
4. Vince, J.: Virtual Reality Systems, Addison-Wesley, 1995.
5. Vince, J.: 3-D Computer Animation, Addison-Wesley, 1992
6. Harrington, S.: Computer Graphics, A Programming Approach, McGraw Hill, 1986.
7. Hocking, J.: Unity in Action - Multiplatform game development in C# with Unity 5, Manning Publication, 2015.
Legend
L - Lectures
E - Exercises
LE - Laboratory exercises
S - Seminar
FLE - Practical foreign language exercises
PEE - Physical education excercises
* - Not graded