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QoE4VR: Quality of experience for virtual reality applications

QoE4VR: Quality of experience for virtual reality applications

A research project heading to discover a user perception of quality of VR applications in different network conditions

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  • About the project
    • General info
    • The people
    • Work Plan
  • Basic terms
    • What is Quality of Experience (QoE)?
    • Virtual Reality 101
    • Virtual Reality vs. Augmented Reality
  • News
  • Results

Tag: students

Posted on 26/06/201926/06/2019

Students came in to try VR gaming experience

During the winter semester, here at the Faculty, our students tried out VR gaming. They had a choice of several types of games, namely, the first-person shooter (FPS), table tennis or puzzle solving. Surprisingly, the majority of students chose to play an FPS game. Continue reading “Students came in to try VR gaming experience”

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Experimenting with omnidirectional videos
See how we started experimenting with omnidirectional videos; investigating the impacts of frame rate, bit rate and resolution changes on user QoE.
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First results
Click Read more button and we will take you to our first post of the results page. We are happy to share with you our first initial findings of the QoE4VR project.
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What is Quality of Experience (QoE)?
Network operators and service providers from the very advent of telecommunications...
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Virtual Reality 101
The most straightforward definition of Virtual Reality (VR) would be that it is...
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Virtual Reality vs. Augmented Reality
Apart from VR, it is useful to briefly discuss the concept of Augmented Reality (AR).
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Recently Published

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  • New paper published

    We have published a paper titled Subjective Evaluation of User Quality of Experience for Omnidirectional Video Streaming in the Promet Traffic&Transportation journal. ...
  • Experimenting with omnidirectional videos

    Perhaps you already read the post about our newly added associate Sergo Martirosov; together we were experimenting with omnidirectional, i.e. 360° video and how different bit rate, frame rate and reso...
  • Conference paper published presenting the initial results

    The project team participated in the 6th RCITD International Virtual Research Conference In Technical Disciplines from November 5-11, 2018. We published a paper entitled “Fear, Discomfort, and Percept...
  • Sergo Martirosov from University of West Bohemia joined the team

    During the period from 15th of March 2019 to 15th of June 2019 a PhD student from the University of West Bohemia, Department of Industrial Engineering and Management, Pilsen, Czech Republic, came to u...
  • Students came in to try VR gaming experience

    During the winter semester, here at the Faculty, our students tried out VR gaming. They had a choice of several types of games, namely, the first-person shooter (FPS), table tennis or puzzle solving. ...
  • Initial results started to come in

    In the last two weeks or so we were conducting a small-scale test of user QoE while playing the popular Project Cars racing game in VR. For now, we have downloaded free-to-play version of the game fro...
  • Tidying up the QoE4VR HQ

    The equipment that we need for the implementation of the QoE4VR project is now with us for a couple of days. We can report that we are working very hard on playing the games, using VR applications and...
  • The equipment is here

    If you looked at our Work Plan you could see that the first few stages of the QoE4VR project include acquiring the necessary equipment for establishing the test environment. Apart from resting and acc...
  • Web page launched

    Since you are already here it is obviously not a big news to you, but still… the web page of the QoE4VR projects is now launched. Hope you will like the design that is based on the popular WordP...

Find us

Address:
University of Zagreb
Faculty of Transport and Traffic Sciences
Department of Information and Communications Traffic
ZUK Borongaj, Borongajska cesta 83A, 10000 Zagreb, Croatia

e-mail:
mmatulin@fpz.hr

About this site

This site is one of the QoE4VR project outputs. The use of the materials and results published on this site is encouraged, with proper acknowledgment of the authors.

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